Saturday, February 10, 2007

Spore and the Lesson of What Sticks

One of the most difficult lessons to learn in life about how most of what we learn has a limited shelf-life: Alex Hutchinson on his work with Will Wright and the team creating Spore: "Games usually succeed by saying once you learn something, it sticks. You stick with this piece of information...we're going to add more information to that," said Hutchinson. "Whereas we're saying, 'Yeah 50 percent of what you learned sticks; the other 50 you don't need to worry about [as you progress].'" /gamespot/

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